Christopher Foster
Louisville, KY |C: (859)-388-4024 | [email protected] | fostercportfolio.weebly.com | linkedin.com/in/CFoster117
PROFESSIONAL SUMMARY
I obtained my BS in Game Design where I gained skills and knowledge in C# coding. I have used this for everything from Prototyping and Debugging to Systems & State Machines. I have also used C# to debug other designers code, and build onto or revise when needed. I also studied over three years of Computer Engineering where I gained knowledge of the hardware side of computers and technology in addition to becoming familiar with C++.
TECHNICAL SKILLS
GAME ENGINES: Unity 3D, Unreal 4
SOFTWARE: Unity ProBuilder, Maya, MSVS, Microsoft Office
PROGRAMMING LANGUAGES: C#, Blueprint
SOURCE CONTROL: Perforce, Unity Collaboration, Google Drive, Trello, GitHub
PROJECT ROLES: Game Systems, GameEngines, Level Design, Blockout, Prototyping, Debugging, Scripting, QA, Project Lead
PROJECT EXPERIENCE
Game Name | Nightmare Slayer Download
October 2019
Role | Project Lead
- Game created for Scream Jam 2019
- Overseeing the complete development of the game
- Scripted in C# for various features and mechanics within the game including but not limited to: Combat Systems, Player Systems, Enemy systems
- Created some assets using Maya and ProBuilder, including but not limited to: Building structures & Scenery
Game Name | Medieval Mayhem Download
October 2019
Role | Project Lead
- Created this for Game Jam Ludum Dare 45
- Created all scripts for the game including but not limited to: Combat Systems, Player Systems, Game Pickups, Enemy Systems
- Used C# to script multiple interactions in the level
- Used modeling software such as Maya and ProBuilder to create assets for the game
EDUCATION
Full Sail University – BS Game Design Oct 2019
Bluegrass Community & Tech – Computer Engineering Dec 2013